Skip to main content

Destro #3 review



Creators: Dan Watters (Writer), Andrea Milana (Artist), Adriano Lucas (Colorist), Rus Wooton (Letterer)

Story: At Destro's ancestral shrine, he is attacked by the assassin sent to kill him and his arrogance quickly diminishes as his assailant proves to be resourceful.  She is able to disable his weapons and comms and call in drones that end up shooting down his Despoiler craft.  Back at M.A.R.S. HQ, Mercer and Scrap-Iron discuss how advanced the weapons they retrieved from the attack are and how Tomax and Xamot probably don't have the technology to produce something that advanced, hinting at a third party.  We get a flashback to the first Destro to wear a mask, during the reign of Oliver Cromwell (as this Destro provided weapons to all parties involved).  Meanwhile, Destro survives his crash and makes his way to a U.S. Air Force base in Scotland where he ends up speaking with General Flagg. 

Writing: While the overall story didn't move too far along, with the bulk of the issue being taken up with Destro's fight with Chameleon, we do get a few good important pieces of information - that there is probably a third-party manipulating events and that General Flagg is involved with MARS and Destro somehow.  The fight is pretty neat, with Destro making constant remarks how he's better but comes to realize he's overpowered.  The background on Destro's family was nice as well.  And making Scrap-Iron someone who actually knows about weapons and is more than just a grunt too. 

Art: I enjoyed the art.  The fight between Destro and Chameleon is well done, as well as the colors of the reds, greys, and blacks contrasting against the white snow of the environment. We also get to see Destro's wrist rockets too.  A nice throwback to the original Sunbow cartoon show.  

Overall:  We've definitely gotten to a spot now were the plot should pick up with the many pieces falling into place. The introduction of General Flagg was a nice surprise to see, as well as Destro losing the upper hand in a fight. While we didn't get a lot of forward momentum on the overall story, this issue puts into place a few important pieces. 









Popular posts from this blog

A Touching Tribute To The Late, Great, Bottalk Bulletin Board + Renaud FAQ!

The smartest and the most handsome podcasters on the Internet: The Fanholes and a collection of exceptional guests say au revoir to the legendary Bottalk board. Click to download or listen to this remarkable recording. And don't forget to get out your boxes of tissues! Thanks, guys! Much appreciated! Renaud FAQ

Void Rivals #17 review

Void Rivals Has Secrets To Reveal! It does and it continues here with issue # 17! Void Rivals is Robert Kirkman and Lorenzo De Felici’s sci-fi comic that tells the tale of two crumbling planets linked by a “Sacred Ring” (it’s not Halo), their peoples at war for generations. When a member of each culture are stranded together, the two find they must put aside their differences if they want to survive. This story takes place in the so-called “Energon Universe”, Skybound Entertainment’s initiative to relaunch properties like Transformers and G.I. Joe within a shared universe that also happens to include the original characters and setting of Void Rivals. In this seventeenth issue, the secret of Zerta Trion is revealed, Darak has a “friendly” chat with his father, and Proximus is on the rampage! Proximus? He was cool. He was! And that continues here as him and his new kid sidekick go on a quest together. It’s unclear exactly what Proximus wishes to get out of it, but he’s clearly no longer...

Transformers #18 (2023) review

Is Shredhead totally in my face? Yup! With Robert Kirkman’s Void Rivals having launched Skybound’s Energon Universe, noted writer/artist rolled-into-one Daniel Warren Johnson takes the reins on the linchpin of this initiative, the flagship Transformers comic series! Well, he maintains the reins on the writing of this series at least, as does Mike Spicer on colors. Jorge Corona has taken over regular penciling duties with a style all his own. In this eighteenth issue, Shredhead kills some guys you may have liked, Ultra Magnus boxes a helicopter, and the Decepticon civil war comes to an end with the return of… well, c’mon, you know. Does Shredhead arrive at the fireworks factory? There’s actually relatively little to do with Shredhead here, aside from an opening fight scene where he showcases how badazz he is by killing some name characters. One of the victims in particular I was kind of annoyed by, considering he just got his first new toy in decades and has always been a fan favorite f...