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G.I. Joe: A Real American Hero #320 review



Creators: Larry Hama (writer), Paul Pelletier (penciller), Tony Kordos (inker), Francesco Segala (colorist), Sabrina Del Grosso (flatter), Pat Brosseau (letterer).

Plot:  This is a parallel plot, with both teams of Joes (in Springfield and on Cobra Island) attempting to escape and get back to headquarters while being pursued.  The Springfield team is attempting to get to the airfield while the Cobra Island team is trying to get to the docks to flee.  Thankfully, Duke and the command crew at the Pit are aware of the situations and send in air support.  

Writing: Hama is bringing the action in this issue. The on-going chases while being attacked and trying to get away and both teams having to improvise against more heavily armed and armoured foes.  I did enjoy that he acknowledges sometimes toys and reality don't mix (as it's pointed out they can't fire the Stinger missiles with people riding on the back).  The only downside of such an action-filled issue is we didn't get any updates on the Cobra Commander/Destro situation (though I'm sure that's coming next issue).  

Art: Some good art going on and Pelletier really gets to show off various Cobra vehicles in this issue, with the Stinger, HISS tanks, Fangboats, Moray Hydrofoils and Piranha boats and more!  He also takes the chance to include a lot of different style of Viper troops in the melee as well.  The only thing that seemed a bit off was an Iron Grenadiers vehicle (Destro's Dominator) on Cobra Island (but who knows, it could have been left there one time!)

Overall: A fun issue that keeps the pacing fast.  While it's still two different scenarios, both are playing out very similarly so switching back and forth between the two doesn't take away from the action at all. It was nice to see a few other Joes in the story as well (Ace, Keel-Haul and the Phantom X-19 stealth fighter pilot (Ghostrider) who everyone forgets his name).  



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