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G.I. Joe #12 (2024) review



Creators: Joshua Williamson (writer), Marco Foderà (artist), Lee Loughridge (colorist), Rus Wooton (letterer).

Story: Duke is talking to General Hawk about making sure that the team is focused on the giant robots and not just Cobra.  Beachhead, Flint and Lady Jaye are breaking out Jodie "Shooter" Craig from a Darklonian prison which she has her own reasons for being there.  And at Cobra HQ, Major Bludd joins Cobra while Destro and Mercer figure out ways Cobra Commander could be brought down. 

Writing: An interesting story, as we get a couple of "bookends" with Duke and then Destro, with the main story being breaking Jodie out of jail.  We're a year into the comic and we've been slowly building up the Joe team and, in the process have really been getting to know our G.I. Joe characters.  Williamson is carefully concocting this world for us but doesn't want to cram everything in it at once.  He's able to craft good exposition into the story to move events along and build up the world but also give us some good action at the same time.  

Art: Marco Foderà joins the team in this issue, taking over the art duties.  He's able to keep a consistent style going from what Andrea Milana had, which is good.  Too much of a change in art style between issues can be really jarring to some readers. The colors in this issue are really nice.  When Flint and company are spying on the prison, we get some good, bold uses of browns, greys, blues, reds and more.  It's also nice to see the classic vehicles around the base and the final page is great, showing another team upgrading their vehicles.  

Overall: Not just what you'd expect from this issue (as the climax to the second arc of stories happened last issue) but it's still a good issue.  We get introduced to Shooter, we see Destro playing, planning and biding his time to take out Cobra Commander.  Some really good art is going on in it as well.  







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