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MASK: Mobile Armored Strike Kommand #2 (2026) review



Creators: Dan Watters (writer), Pye Parr (artist), Pierluigi Casolino (colorist), Rus Wooton (letterer)

Story: Miles Mayhem tries to retrieve an alien object but it turns on and he loses it.  Matt Trakker reaches out to Bruce Sato and Gloria Baker to help him out.  They discover the artifact opened a wormhole and try to stop it while fending off attacks from V.E.N.O.M. (Vicious Evil Network of Mayhem).  

Writing: Second issue in and we're looking at potential world-ending threats and MASK is on the case.  Watters wastes no time in introducing two classic MASK characters into the mix.  When or how Trakker recruited them is unknown but maybe we'll get into that in future issues.  Watters keeps the action and story moving and it never feels like there is any downtime.  We have a threat, we get a team together and they tackle the threat.  While we're not told how long they have been agents, Sato seems a bit surprised that the Shark can transform so it seems in all the time he either wasn't told what his vehicle can do or hasn't played around with it yet. However, it seems the Piranha can take down a warship easily but struggles to take down the Shark?

Art: Art is great, Parr and Casolino do a great job in this issue.  The Shark looks like the classic vehicle with modern updates.  We also get to see the classic MASK logo appear when they get called.  There is some nice details with the masks, especially Sato's.  

Overall: While the first issue put forth a lot of exposition dumping, the second issue hits us with a lot of action.  We can see that Trakker has been building a team, despite what his earlier appearances in the G.I. Joe comic might have portrayed him as.  Hopefully we'll get some more background on how he built his machines and recruited his team.  For now, though, this issue just slams it into drive and keeps moving.












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